Wow Trinket Slot Number Macro
The most important equipment slots to remember are: 13 – Trinket 1 14 – Trinket 2. Adding an equipslot # to your macro will activate the respective on-use trinket. For example, if you have an Ancient Petrified Seed equipped in your bottom trinket slot, you could macro it in with Bestial Wrath, like this. Here's a full lazyman's trinket macro that I use on my Death Knight. It rotates between three tanking trinkets on my top trinket slot, and uses that top trinket slot on normal click. #showtooltip /use nomod 13 /equip modifier:alt Indomitable Pride; modifier:ctrl Resolve of Undying; modifier:shift Mirror of Broken Images. /use slot This form of use allows you to use an item in the specified slot. See also InventorySlotId for lists of the slot numbers. Example: /use 13 Uses whatever is in your top trinket slot. /use slot You can also use an item in a specific bag location. Easy Slot Selection To make is easier to work out which slot number equates to which equipment slot on your character, Macro Toolkit includes a dropdown that list all available slots by name, and inserts the appropriate number into your macro. Backup / Restore / Clear All Macros can be backed up to your saved variables file and restored later. The UI Forums and the Druid Forums on the official World of Warcraft website are also great resources, should you need additional help. Stance Number Variations 4.0.6. Many druid macros make use of the stance modifier to detect which form you are taking. The stance numbers each refer to a Form.
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This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
Refer to secure command options for syntax and making a macro for a tutorial.
Wow Macro Trinket Slot Number
Targeting keywords
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
Macro Conditional | Similar API | Description |
---|---|---|
exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Wow Trinket Slot Number Macros
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/... | GetActionBarPage() | The n'th (or any of n1, n2, ...) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/..., btn:<virtual click> | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, ..., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.