Signals And Slots Qt Tutorial

 

Qt 5 signals and slots mechanism. How signals and slots in Qt differ from the callback architecture in other widget toolkits. A Qt basics tutorial. How to add signals and slots in Qt Creator.

Part 9 of the Qt Creator C++ Tutorial

What are Qt 5 Signals and Slots?

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Very basically, signals and slots in Qt allow communication between objects.

In Qt, a signal is emitted when an event occurs. A slot is a function that is called when a signal is emitted. For example, a push button emits a clicked signal when clicked by a user. A slot that is attached to that signal is called when the clicked signal is emitted.

Signals And Slots Qt Tutorial

A Deeper Look at Signals and Slots ScottCollins2005.12.19 what are signals and slots? Qt has a unique signal and slot mechanism. This signal and slot mechanism is an extension to the C programming language. Signals and slots are used for communication between objects. A signal is emitted when a particular event occurs. A slot is a normal C method; it is called when a signal connected to it is emitted. Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. In GUI programming, when we change one widget, we often want another widget to be notified. Slots and signals must have same parameters. Otherwise, the connection will not occur. Not only for connection, slot function must have same parameters with signal. For example, this sample doesn’t work: QObject::connect(ui.comboBox, SIGNAL (activated(int)), this, SLOT (onComboboxActivated)); But it works. Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt. In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another.

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Multiple signals can be connected to any slot. Signals can be connected to any number of slots.

Most of the details of signals and slots are hidden in their implementation in Qt. At this stage of the tutorial series we do not look in depth at signals and slots.

Using Signals and Slots in Qt Creator

There are several ways to use signals and slots in Qt Creator projects. This includes manually adding them in code. Here we briefly look at the easier ways to use signals and slots to respond to events. Events are generated by users interacting with widgets in an application. These events cause signals to be emitted. Corresponding slots, or functions then run.

Qt 5 Signals and Slots Demonstration

The following image shows the application built in this section using Qt Creator. It demonstrates some methods of using signals and slots.

Each section below shows a method of adding signals and slots to a Qt Creator program. Watch the video embedded near the top of this page for details.

Tutorial

Add a Slot to a Button for the Clicked Signal

Place a push button on the main window. Right click the push button and select Go to slot… to add code for the clicked signal.

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Connect a Slider to a Progress Bar Visually

Place a Horizontal Slider and a Progress Bar on the main window.

Press F4 on the keyboard. This toggles to Edit Signals/Slots mode.

Drag to connect the slider to the progress bar.

Press F3 to change back to Edit Widgets mode.

Connect a Slider to a Progress Bar with Code

Place a second Horizontal Slider and a Progress Bar on the main window.

Right-click the Horizontal Slider. In the menu that pops up, click Go to slot…

In the dialog box that pops up, select sliderMoved(int). Click the OK button.

Add code for the sliderMoved signal.

Menu Bar Item with Action Editor

Add a File menu with Open, Close and Quit menu items.

Slots

Qt Creator must be in Design mode. Make sure that the Action Editor and Signal and Slots Editor are visible. Do this from the top menu as follows. Select Window → Views and then click the check box next to each of the desired editors.

Add slots for the triggered() signal for the Open and Close menu items. Do this in the Action Editor as follows. Right click a menu item. Click Go to slot… on the menu that pops up. Click triggered() in the dialog box that pops up and then click the OK button.

Add code in the slot function.

Menu Bar Item with Signals and Slots Editor

And

In Design mode, select the Signals and Slots tab. Click the big green + sign to add an item. Change the following for the new item.

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  • Sender : actionQuit
  • Signal : triggered()
  • Receiver : MainWindow
  • Slot : close()

Code Listing

Below is the code listing for mainwindow.cpp for the example project. Follow the video embedded near the top of this page to add the code.

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mainwindow.cpp